These fourteen games were imagined, designed and coded entirely by Claude, an AI — inspired by the human-made games next door, but every concept, rule and line of code here came from the machine. The first four play with things an AI knows well — echoes, memory, flocks, two hands as one — and the ten newer ones roam the genres: orbital golf, vigilance defense, memory drawing, tide timing, rhythm racing, pure deduction, balance stacking, rule induction, reverse herding and push-your-luck strategy.
Claude's Games · build 9 — ericmayers.com · Game Center · Curio Box
The pond is pitch dark. Tap the water to send a sonar ping — the ripple briefly lights up whatever it touches. 🪼 Glow-jellies chime sweetly: remember where you saw one and tap right on it to catch it. 🦔 Urchins growl low — touch one and it stings. Catch every jelly before your pings run out (leftover pings are bonus points). The jellies drift, so old echoes go stale…
Time runs in a six-second, eight-beat loop — and every tap and hold you make is replayed by a ghost hand in all following loops. Ring every instrument in the same loop to win: 🔔 bells marked ♩n only ring on that beat · ●● / ●●● bells need that many fingers at once · ✋ HOLD pads must be held down through their beats · 🎐 cascades ring 1→2→3 in a blink. The later stages demand more hands than any human has — your past selves are the rest of the band. You keep at most 4 echoes; scrap the bad ones. Fewer loops = better song.
A flock of starlings follows your fingertip. Touch and drag to lead them — gather most of the flock inside a glowing ring and hold it there to score. 🌾 Guide birds over seeds to grow the flock. 🦅 When the sky flashes red, a hawk dives: birds it touches are gone. Split, dodge, regroup. If the flock falls below 12 birds, the murmuration disbands.
Two orbs joined by an elastic band. Drag each orb with a thumb (or share — one orb each!). Sweep the band through drifting ⭐ stars to collect them — quick catches build a combo. Spiky 💥 mines shock the band, and if you stretch it too far it snaps — watch it turn amber. Let go to fling an orb across the screen. Three hearts. How long can the band hold?
Drag behind the comet to aim, release to fling. Planets bend your flight with real gravity — tap a planet mid-flight to pulse its pull ×2.5, once per throw. Land in the 📮 ring to deliver. You carry 3 stamps: crashes and deep space each cost one.
Drag to aim your beam. Shadow-ships freeze in the light like grandmother’s footsteps — hold the beam on one to melt it. Every ship that slips through the dark steals one of your 3 lanterns. Your beam narrows as the night goes on…
A constellation appears for a couple of seconds, then vanishes. Redraw it in one stroke starting from the glowing star — you’re scored on shape, not size or position. 55% match passes; 3 misses and the sky clouds over.
Tap two matching creatures to bank the pair (+1, and a little bonus time). You can’t touch anything underwater — and each time the wave rolls back in, every uncollected creature is washed to a new spot. The tide quickens as you score.
Watch the shrinking ring: tap on the beat to paddle. Tapping the LEFT or RIGHT half steers that way; alternating sides paddles strongest. On-beat = speed, off-beat = splash. Steer between the 🚩 gates — hitting a post costs one of 3 hulls. The tempo climbs with every gate!
Peek one room per night. If it’s empty, the ghost moves to an orthogonally adjacent room and you spend a peek. Catch it before your 🔦 peeks run out — each ghost caught checks in a shyer one with a smaller budget. (There IS a guaranteed strategy…)
Tap where each crate should drop. Weight × distance from the pivot = torque, and past 30° the whole stack topples. Watch the next crate preview (light/medium/HEAVY) — and beware: every few seconds the pivot drifts sideways. Miss the plank 3 times and it’s over.
Tap the LEFT or RIGHT bin for each falling item. The sorting rule (animals? dots? food?) is never shown — deduce it from feedback. After a while the rule silently changes; two wrongs in a row is your cue to experiment. Streaks multiply your points.
Drag the 🕯 flame; moths chase it wherever it goes. Lead them across the garden into the glowing jar — but any moth that touches the flame is singed (6 and it’s over). Spiderwebs slow moths down; keep them moving or they’ll be stuck for good.
Each season, choose 🌾 FARM (food per villager) or 🏰 BUILD (+2 wall). Then the forecast comes true: raids smash weak walls, rain doubles farms, blight spoils stores, travelers join well-fed realms. Everyone eats one food per season — starve and they leave. Score is seasons survived.
The tray is in your hands — literally. Hold your phone flat and tilt it to keep the
drinks centered as they slide and clink. Watch for the warning arrow: dancers, loose dogs
and boat waves will jolt the tray! Survive each table's countdown to serve — every table
adds a glass and a rowdier crowd. Lose every glass and the shift is over.
On a computer? Drag the pointer to tilt instead.
Hold your hand up to the camera and it becomes a shadow puppet on the firelit wall.
Make the classic shapes — 🐕 dog, 🐰 rabbit, 🦆 duck, 🐢 turtle, 🌳 tree and more — and
hold each shape steady to perform it.
Pick a Story Night and act out the tale as the storyteller calls each shadow,
or race the clock in Speed Shadows.